I simply want to pick a few spheres in my scene using the mouse-ray. I have implemented(copied most of it but with little understanding) a ray-sphere collision code. Also I have implemented the code ...
Today I came across a tutorial about color picking and I implemented it on my machine. But there is a problem: when I disable the texture and draw the object I want to pick with its picking color, it ...
I am attempting to cast a ray from the center of the screen and check for collisions with objects. When rendering, I use these calls to set up the camera: GL11.glRotated(mPitch, 1, 0, 0); ...
I can do picking with triangle-accuracy for non-animated models, but I also have animated models in my game. How do I do picking on animated models? I use code based on this project for animation. ...