A method typically used for determining what the user selected.

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1answer
4k views

Picking objects with mouse ray

I simply want to pick a few spheres in my scene using the mouse-ray. I have implemented(copied most of it but with little understanding) a ray-sphere collision code. Also I have implemented the code ...
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1answer
247 views

Why is texturing interfering with my ID-based picking implementation?

Today I came across a tutorial about color picking and I implemented it on my machine. But there is a problem: when I disable the texture and draw the object I want to pick with its picking color, it ...
3
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1answer
1k views

Ray picking - get direction from pitch and yaw

I am attempting to cast a ray from the center of the screen and check for collisions with objects. When rendering, I use these calls to set up the camera: GL11.glRotated(mPitch, 1, 0, 0); ...
2
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1answer
607 views

Triangle accuracy picking for animated models in XNA

I can do picking with triangle-accuracy for non-animated models, but I also have animated models in my game. How do I do picking on animated models? I use code based on this project for animation. ...