I have picking code that works, if my view matrix has no rotation (only translation). Now If I rotate my camera, picking goes to hell. I cant find whats wrong My code: ...
I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
I'm trying to implement picking in my framework but I don't understand how I can do this. I'm working with: OpenGL ES 2. GLM mathematic library. What I have understand, picking can be made with ...
I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... ...
I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = ...