Tagged Questions
3
votes
1answer
237 views
Best way to Draw a cube for 3D Picking on a specific face
Currently I am drawing a cube for a game that I am making and the cube draw method is below. My question is, what is the best way to draw a cube and to be able to easily find the face that the cursor ...
0
votes
1answer
194 views
Java Slick2d - Mouse picking how to take into account camera
When I move it it obviously changes the viewport so my mouse picking is off.
My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I ...
3
votes
1answer
634 views
Ray picking - get direction from pitch and yaw
I am attempting to cast a ray from the center of the screen and check for collisions with objects.
When rendering, I use these calls to set up the camera:
GL11.glRotated(mPitch, 1, 0, 0);
...
3
votes
2answers
4k views
How do you determine which object/surface the user's pointing at with lwjgl?
Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...