The physx tag has no wiki summary.
3
votes
1answer
68 views
What is the integrator used in PhysX?
What type of integrator is used in the PhysX engine? Euler? Runge-Kutta?
I tried to look through the comments in the SDK header and source files. But, could not find any information about this.
0
votes
0answers
15 views
get all joints of a scene in physx 3.2
I need get all joints of a scene in PhysX3.2, but I can't find the corresponding API. There only is a PxScene::getConstraints() function, but I don't know how to covert PxConstraint to PxJoint, and I ...
0
votes
0answers
32 views
PhysX onShapeHit for negative axis
I'm currently working with a project that implements PhysX for our physics simulation. One of the key elements of the game involves "rotating the world", or more precisely rotating the character, the ...
0
votes
1answer
71 views
How to set density for each shape in PhysX 3.1
I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's ...
3
votes
1answer
146 views
Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)
This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can.
A machine I am working on has no suspension ...
1
vote
1answer
110 views
NxWheelShape Tilt with Vision(Havok) Engine and PhysX 2.8.x
A vehicle I am working on has front wheels that can tilt(lean) left and right as well as turn left and right. The turning was pretty easy, but there seems to be nothing on how to set a WheelShapes ...
2
votes
1answer
572 views
PhysX Capsule Character Controller floating above ground
I am using PhysX Version 3.0.2 in the simulation package I'm working on, and I've encountered some bizarre behavior with the capsule character controller.
When I set the controller's height and ...
