Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

learn more… | top users | synonyms

-2
votes
2answers
124 views

what is the ducking ability? [closed]

In my game framework I have this property: canDuck : Boolean = true Determines whether or not the hero's ducking ability is enabled. What does it mean ? regards
-2
votes
1answer
119 views

Help finding a good XNA physics library? [closed]

I'm looking for a good physics library for XNA. Can anyone help me find something good, simple and easy to learn for XNA?
-2
votes
1answer
1k views

What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)?

What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)? and how can i use it? Im trying to create my first game, where a ball can hit a a static brick (rectangle). Now if a ball ...
-2
votes
2answers
104 views

How to calculate a bounding rectangle of a polygon?

Polygon poly = new Polygon(); poly.getPoints().setAll(5d, 15d, 15d, 25d, 5d, 30d); How do I calculate the Polygon's height and width? There is no poly.getWidth() or poly.getHeight() method in ...
-2
votes
1answer
74 views

Calculate velocity of a bullet ricocheting on a circle

I made a picture to demostrate what I need,basecaly I have a bullet with velocity and I want it to bounce with the correct angle after it hits a circle Solved(look the accepted answer for explain): ...
-2
votes
1answer
219 views

Move projectile in direction the gun is facing [duplicate]

Possible Duplicate: Move sprite in the direction it is facing? I am attempting to have a projectile follow the direction a gun is facing. When using the following code I am unable to make ...
-2
votes
1answer
294 views

How can I create a curved path for a ball?

I am creating a soccer game. Now I want to shoot the ball and create an after-effect resulting in a curved path. I tried several things, but nothing seems to work. I am using a 3D tool, but the ...
-3
votes
1answer
386 views

Options available to a programmer on the Main Game Loop [closed]

Could someone please give me some insight into each one of the four topics listed below. I have a good idea about what passive and active rendering are, and that the use of active rendering is more ...
-3
votes
1answer
287 views

Farseer: are you missing a using directive or an assembly reference?

I want to create a polygon in Farseer. I found an example in the documentation but it's not working because I get this error message: The type or namespace name 'Vertices' could not be found (are you ...
-4
votes
3answers
776 views

Homemaking a 2d soft body physics engine

hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: ...
-4
votes
0answers
33 views

Jumping Physics [closed]

With simplicity, how can I make a basic jump without the weird bouncing? It jumps like 2 pixels and back Here's what I use y += velY x += velX then keypresses MAX_SPEED = 180; falling = true; ...
-4
votes
1answer
139 views

How to use a physics engine for collision detection? [closed]

I want to use Box2D.XNA or Farseer for collision detection in my 2D game, but I don't know how to start. I added Box2D.XNA to my solution, but I don't know how to create rectangles, circles or ...
-5
votes
2answers
413 views

two balls stick together in a pool game? [closed]

when multiple collisions occur between balls..sometimes they stick together..mostly in cases of either of the balls having high velocity..can somebody explain pls