I'm designing a physics-heavy game in 3d. The core mechanic of this game is that the user gets to choose his actions based on probable future outcomes. For example - the player has a choice whether ...
I'm trying to make a lunar lander simulator. I'm going to use a simple Euler integration. AFAIK all I've to calculate is the acceleration in each step, and then I should be able to update velocity and ...
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics. So that's what I'm doing. Since this is going to ...
I'm writing a 2D rigid body simulator. The objects being simulated are convex polygons. My question involves how to decide on the "point" of collision, so that when I apply a response force, I can ...