I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5. I wonder which path should I take to have such a great ...
In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one. Here is the final code, written in C: double t = 0.0; const double dt = 0.01; double ...