I downloaded the release file found here, but I'm just not sure where to start. In my game I have a number of oblongs and a sphere, I want all of these to collide with one another. (They all have ...
This physics does not have to be very complex at all. There are a number of rectangles and one ball, all of which have the appropriate bounding volumes constrained to them, it would be great if the ...
Exactly how much more expensive, and while we're at it, difficult, is it to have non-axis aligned bounding boxes in your framework? I realise that it very much depends on what you're trying to do, so ...