Tagged Questions
1
vote
1answer
68 views
How to deal with pushing objects out of collision in a physics engine
I'm developing a 3D physics engine (I know, I should use one of the many good existing physics libraries, however my collision detection is optimised for objects with highly ordered highly complex ...
12
votes
3answers
599 views
Resolving a collision with forces
In my 2D physics engine, I can detect AABB vs AABB collisions, and resolve them by finding the shortest penetration vector and adding it to the AABB's position.
Doing this "pushes" the first AABB ...
1
vote
1answer
248 views
How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)
Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based ...
0
votes
0answers
104 views
3D physics engine for accurate collision handling on desktop/laptop computers (non-console) [closed]
What are your suggestions for a physics engine that satisfies the following criteria?
Capable of calculating collisions between multiple concave mesh-based colliders
Handles many collisions going ...