I'm fairly new to Bullet and started using it a week ago. I mainly played with rigid bodies and everything works as expected but now that I also need to add soft bodies into my simulation, things got ...
I have some motion capture data (kinect) that records all body joints (32fps) and I want to take particular positions (for example when a person moves both of his hands up in the sky in celebration ...
I downloaded the release file found here, but I'm just not sure where to start. In my game I have a number of oblongs and a sphere, I want all of these to collide with one another. (They all have ...