Tagged Questions
1
vote
1answer
88 views
How to implement deceleration and stopping over a certain distance [duplicate]
So I have a a character, say a spaceship. It needs to move distance R, and in direction T (Theta). So say if The object is at (0,0), and it needs to get to (4,3), it has R = 5 and T = about 36 ...
11
votes
1answer
366 views
Pathfinding on a uneven planetary surface
My question is what would be the best approach to pathfinding on an uneven planetary surface?
Background Information
I have created a planet from displacement mapping 6 sphere projected planes. ...
4
votes
1answer
208 views
Character Movement in 3D games
I'm either not searching correctly or there is really not a lot of material on Character Movement in 3D games.
I'm mostly interested in how people usually implement character movement in games like ...
1
vote
1answer
121 views
C++ Using clock() with IsKeyDown
I am trying to replicate the game Asteroids as a class project. I am having trouble measuring the time elapsed while the "W" key is pressed.
This code is supposed to increase the force applied to the ...
0
votes
2answers
312 views
How to make a smooth movement in XNA?
I'm trying to make a nice controls for my game, but I can't achieve enough SMOOTHNESS.
if (kbState.GetPressedKeys().Length != 0 && _direction != Vector2.Zero)
{
...
1
vote
2answers
154 views
Basic plane kinematics
I never did physics in my life and this is really hard for me. I am currently trying to implement movement in the X and Y axis of a plane, in a video game I am making.
What I want to do is, given a ...
3
votes
3answers
523 views
How to move a sprite automatically using a physicsHandler in Andengine?
I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler.
physicsHandler.setEntity(sprite);
...
5
votes
5answers
432 views
How do I implement deceleration for the player character?
Using delta time with addition and subtraction is easy.
player.speed += 100 * dt
However, multiplication and division complicate things a bit. For example, let's say I want the player to double his ...
1
vote
1answer
569 views
Acceleration Based Player Movement
Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to ...
0
votes
1answer
328 views
android basic Movement for array-objects
I was adviced to start a seperate question for this so here I go. Been stuck so long with this do if you can help, please do.
Lets get to it!
Im trying to set the speed for my bullets, but since Im ...
3
votes
2answers
300 views
what is the name of the group of properties: position, velocity, acceleration, rotation
They say naming things is one of the hardest problems in computer programming, they were right.
Given the pseudocode below, what is a more appropriate name for this collection of properties?
Course, ...
0
votes
1answer
197 views
I am looking to make a spaceship tilt as it corners but I cant get it to return
I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
2
votes
4answers
3k views
box2d and constant movement
i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot.
To achieve this i'm saving the coordinate of ...
4
votes
1answer
540 views
Tried and true basic movement physics (jumping, not walking through stuff)?
If I sat down long enough, I'm sure I could make this happen, but I don't want to reinvent the wheel if I don't have to, especially if XNA has patterns in place for doing this.
For now, I'm working ...
3
votes
0answers
298 views
How can I make bodies that do not stick to the wall in Bullet Physics? [duplicate]
Possible Duplicate:
Physics engine recommendation which can simulate pool game correctly?
I made a Billiards scene with Bullet Physics, but I've got a problem. When the ball is slowing down ...
15
votes
6answers
1k views
AI control for a ship with physics model
I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet.
Let's say this ship can move freely but it has mass and ...
