0
votes
1answer
40 views

Accelerated Motion

I'm making a menu for my game with SDL, when you click on an option a sub menu slides down and is shown, just sliding down is really boring, so I want it to accelerate(like if gravity was pulling it) ...
0
votes
2answers
266 views

Libgdx: movement of scrolling background is not smooth even at 60fps

I'm developing a game and I want to make a sliding background. The background is not scrolling smoothly. I logged the fps, but it was ok. This is my code, I don't know what I'm doing wrong, any ideas? ...
0
votes
1answer
87 views

How to make character gain acceleration?

I want to create more realistic physics for my 2D games. Currently, the character and the other game objects in my games start moving instantly (achieve maximum speed instantly) and stop instantly ...
0
votes
0answers
47 views

Issue with implementing friction for player movement

I have been writing a 2.5D FPS engine in the same style of Doom and Duke Nukem 3D. The game is 3D rendered but the world is represented in 2D. This is my current position update code for an entity ...
0
votes
3answers
84 views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
4
votes
1answer
228 views

How do I make a cube move by rolling?

I am learning jMonkeyEngine by making some small games with it. I have a simple rectangular cube that I want the player to be able to roll around the game world. When he presses the arrow keys, the ...
1
vote
1answer
145 views

Ice sliding physics

I am trying to implement ice sliding physics on a plane for my game. There are a lot of N64 games that implemented them perfectly well, like Banjo-Kazooie, Super Mario 64, Zelda: OoT and MM, etc. ...
0
votes
0answers
18 views

Making an object fly in an arc (a parbola) [duplicate]

I'm making a game where there should be a robot throwing ball-shaped objects at another robot. The balls thrown should fly in the shape of a symmetrical arc. Pretty sure the math-word for this is a ...
2
votes
1answer
368 views

bullet character controller sliding down any slope gradient

I've been experimenting with the btKinematicCharacterController. I've seen very old complaints that it has issues but I can't find anything recent stating that these issues remain (and nobody ever ...
1
vote
1answer
272 views

Making player movement direction follow players facing direction

if (controller.isGrounded) { moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")); moveDirection = ...
2
votes
4answers
272 views

Using forces to reach a specific velocity

In my game, I currently move the player by directly setting its velocity on key press events. This makes the game feel very responsive and allows the user to quickly change direction. However, I ...
-1
votes
1answer
138 views

How to make “they need to be fed” movement style [closed]

This is the game for people who don't already know it: youtube video I am looking for theory about making an object move around another object and stay stuck to it. How would I implement something ...
1
vote
1answer
103 views

Adding Leniency to Jumping Mechanic

I have written some jumping code for my player in a platformer game. At the moment it has some basic logic which says that the player can jump if he is on the ground. The pseudocode looks something ...
1
vote
1answer
169 views

How to implement deceleration and stopping over a certain distance [duplicate]

So I have a a character, say a spaceship. It needs to move distance R, and in direction T (Theta). So say if The object is at (0,0), and it needs to get to (4,3), it has R = 5 and T = about 36 ...
11
votes
1answer
1k views

Pathfinding on a uneven planetary surface

My question is what would be the best approach to pathfinding on an uneven planetary surface? Background Information I have created a planet from displacement mapping 6 sphere projected planes. ...
5
votes
1answer
484 views

Character Movement in 3D games

I'm either not searching correctly or there is really not a lot of material on Character Movement in 3D games. I'm mostly interested in how people usually implement character movement in games like ...
1
vote
1answer
225 views

C++ Using clock() with IsKeyDown

I am trying to replicate the game Asteroids as a class project. I am having trouble measuring the time elapsed while the "W" key is pressed. This code is supposed to increase the force applied to the ...
0
votes
2answers
892 views

How to make a smooth movement in XNA?

I'm trying to make a nice controls for my game, but I can't achieve enough SMOOTHNESS. if (kbState.GetPressedKeys().Length != 0 && _direction != Vector2.Zero) { ...
1
vote
2answers
221 views

Basic plane kinematics

I never did physics in my life and this is really hard for me. I am currently trying to implement movement in the X and Y axis of a plane, in a video game I am making. What I want to do is, given a ...
3
votes
4answers
3k views

How to move a sprite automatically using a physicsHandler in Andengine?

I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); ...
5
votes
5answers
1k views

How do I implement deceleration for the player character?

Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his ...
1
vote
1answer
2k views

Acceleration Based Player Movement

Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to ...
0
votes
1answer
455 views

android basic Movement for array-objects

I was adviced to start a seperate question for this so here I go. Been stuck so long with this do if you can help, please do. Lets get to it! Im trying to set the speed for my bullets, but since Im ...
3
votes
2answers
356 views

what is the name of the group of properties: position, velocity, acceleration, rotation

They say naming things is one of the hardest problems in computer programming, they were right. Given the pseudocode below, what is a more appropriate name for this collection of properties? Course, ...
0
votes
1answer
226 views

I am looking to make a spaceship tilt as it corners but I cant get it to return

I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
2
votes
4answers
4k views

box2d and constant movement

i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of ...
4
votes
1answer
588 views

Tried and true basic movement physics (jumping, not walking through stuff)?

If I sat down long enough, I'm sure I could make this happen, but I don't want to reinvent the wheel if I don't have to, especially if XNA has patterns in place for doing this. For now, I'm working ...
3
votes
0answers
302 views

How can I make bodies that do not stick to the wall in Bullet Physics? [duplicate]

Possible Duplicate: Physics engine recommendation which can simulate pool game correctly? I made a Billiards scene with Bullet Physics, but I've got a problem. When the ball is slowing down ...
16
votes
6answers
1k views

AI control for a ship with physics model

I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and ...