Tagged Questions
0
votes
5answers
393 views
Collision detection logic
Edit 2
In the following picture sprite1 (the red square) is hitting the platform from the left, so:
sprite1_rightEdge>platformSprite leftEdge
would be true, so I can simply reposition ...
0
votes
2answers
184 views
Drag and Drop in Construct2
I am new to game development just now begin to make some games with Construct-2. And I tried to make drag and drop function like Plant vs Zombies, Empire vs orcs....
Here is my sample file.
If I ...
0
votes
3answers
337 views
Can these game be fully coded in html5/javascript?
I mean the mechanics of the game. Would it be possible?
-Pokemon GBA series, rendering the world would be easy, but what about battle mechanics?
-MapleStory, after seen dragonbound.net which is an ...
1
vote
1answer
562 views
Acceleration Based Player Movement
Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to ...
0
votes
1answer
280 views
Platforming - Hanging off of cliffs and edges? [duplicate]
Possible Duplicate:
Programming a climbing system like tomb raider
I've been interested in platforming gameplay dynamics for a while now. What I'm trying to ask is how games like Assassin's ...
3
votes
3answers
504 views
Interpolate and collisions
Lets take the simple example of a ball bouncing off a wall. The physics is separated from the display. The physics is set to run at say 20 frames per second and the display is running faster than this ...
-3
votes
1answer
521 views
What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)?
What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)? and how can i use it?
Im trying to create my first game, where a ball can hit a a static brick (rectangle). Now if a ball ...
0
votes
1answer
354 views
Specific Physics Lessons and Reference for Game Development
What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
5
votes
3answers
5k views
2D character controller in unity (trying to get old-school platformers back)
This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really ...
2
votes
2answers
361 views
Physics in a 2D oblique perspective game
So, just to clarify, because I'm still fuzzy on the terms for perspectives in older games myself, examples of an oblique perspective can be seen in many older RPGs (Earthbound, Final Fantasy, Secret ...
3
votes
1answer
153 views
How to get the physics just right in a physics driven game
I'm working on a physics driven game using a java port of Bullet (JBullet).
In our game we have a ball that can have collisions with the other objects, including the objects that define the ...
1
vote
1answer
2k views
2D Physics Engine for Platform Games - Riding on a Platform
I have a number of questions relating to using a 2D physics engine in a platform game, but one main one that I'm grappling with at the moment. I managed to somewhat integrate the Physics2D.Net engine ...
4
votes
1answer
338 views
How to balance a ball on a rotating plane?
I'm doing some research and I really don't want a physics engine when a simple mechanism will do. I have a ball that will be balanced on a plane. The ball will always be "stuck" to the plane and ...