Tagged Questions
1
vote
2answers
153 views
Regarding physics engines and the GPU
The rigid body physics engines that use a "bounding box" for collision detection, I am aware of how they are created.
What I want to know is, is there a physics engine that does not use "bounding ...
3
votes
1answer
804 views
The Physics behind 2D Platformer Games?
Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
1
vote
2answers
440 views
How to implement physics and AoE spells in an MMO game?
I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
0
votes
1answer
356 views
Specific Physics Lessons and Reference for Game Development
What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
2
votes
0answers
224 views
Independent HTML5 Physics Game: Any Feedback? [closed]
I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store ...
4
votes
2answers
338 views
What AI technique should I use to control a car in a bumpy environment?
What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns, straight parts, et cetera?
There is AI in the game already. It uses points on the road to which the ...
3
votes
1answer
153 views
How to get the physics just right in a physics driven game
I'm working on a physics driven game using a java port of Bullet (JBullet).
In our game we have a ball that can have collisions with the other objects, including the objects that define the ...
6
votes
1answer
549 views
Bringing a Box2D, Physics Enabled game Online?
Lets say, to simplify the problem of online games a bit, my goal would be to run a near identical simulation on multiple computers in sync. Would sending commands be a good idea?
Now if only sending ...
6
votes
1answer
1k views
How does 2D Game Physics work? [duplicate]
Possible Duplicate:
How do I build a 2D physics engine?
If we take the game Angry Birds that had big success lately I were thinking how do they implement the physics in a game like that?
...
13
votes
5answers
4k views
Lag compensation with networked 2D games
I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should ...
4
votes
1answer
383 views
Taking Physics into account for AI Planning
What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system.
Basically, AI for example may want to travel to some position, but it simply ...
8
votes
1answer
1k views
What are the common character animation techniques used in tile based hack&slash games?
I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...