Tagged Questions
-1
votes
0answers
50 views
I recently stumbled upon GameClosure, but I found out it doesn't have physics [closed]
GameClosure: http://www.gameclosure.com/
I really like the engine, the debugging, and the code style in general. However, it doesn't have a built-in physics engine. It says here: ...
0
votes
5answers
424 views
Collision detection logic
Edit 2
In the following picture sprite1 (the red square) is hitting the platform from the left, so:
sprite1_rightEdge>platformSprite leftEdge
would be true, so I can simply reposition ...
1
vote
2answers
203 views
How can I manage large numbers of objects in a physics engine? [duplicate]
MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
5
votes
3answers
310 views
How is 'mass' handled in video games?
Mass is one of the basic scalar quantities, which is required in most rigid body physics calculations.
Does every, EVERY, object which moves in a game get mass defined in the code, or is it allotted ...
1
vote
1answer
83 views
Progressively loading the racing arena in a 3D driving sim
I need advice and resources on a 3D car simulator.
I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices.
This seems too difficult to me as I'm ...
5
votes
4answers
326 views
Sharing data between graphics and physics engine in the game?
I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing ...
1
vote
1answer
100 views
Help with Collision Resolution?
I'm trying to learn about physics by trying to make a simplified GTA 2 clone.
My only problem is collision resolution. Everything else works great.
I have a rigid body class and from there cars and ...
2
votes
3answers
1k views
Game physics / 2D Collision detection AS3
I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use?
by any chance does ...
0
votes
1answer
176 views
Will my game engine be compatible with physics engines?
My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, ...
2
votes
0answers
145 views
How can I stop my Jitter physics meshes being offset?
I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
0
votes
1answer
197 views
I am looking to make a spaceship tilt as it corners but I cant get it to return
I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
2
votes
2answers
330 views
Is there a standard way to store 3D meshes to easily communicate between libraries?
In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles.
Can anyone recommend a ...
3
votes
2answers
2k views
Collision detection in 3D space
I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the ...
2
votes
1answer
506 views
Effects of collisons: broken glass, damaged cars, how are they created?
My question is related in particular to achieving the effects of collision in game engine, how is this done?
I have searched a bit, read from the internet and went through a few tutorials, and saw ...
0
votes
2answers
390 views
iphone 3d library with physics
are there any light 3d iphone libraries that must have:
Physics ( ragdoll physics )
3D scene graph
Advanced lighting (lightmapping and stuff)
Sound engine
Ability to import 3D model from blender, 3d ...
4
votes
1answer
757 views
How do engines like Unreal relate to OpenGL or D3D?
Well I'm completely completely new to computer graphics and even more to game development. I am searching info and all that stuff to have the basics quickly. But there's a big question mark in my ...
25
votes
2answers
878 views
How'd they do it: Destructible environments in BF:BC2 and BF3
How did the folks at Dice create the destructible environments in the more recent Battlefield games?
Did they just assemble the buildings out of predefined sub-regions that break apart when there is ...
10
votes
4answers
2k views
Physics engine recommendation which can simulate pool game correctly?
I'm making pool game like game. This game requires correct (or very accurate) reflective bounces.
I tried Box2D and Bullet Physics, but they have this problem.
If there is a wall on top of this ...
3
votes
1answer
247 views
Approximating walking physics via simpler sliding physics
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
3
votes
2answers
696 views
Development platform for 2D web and mobile games
Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms:
Web
iOs
Android
Xbox Live Arcade (Preferred but not required)
...
3
votes
1answer
685 views
Fundamental physics component(s) in component-based game engine
What are the "smallest" physics components in your component-based game engine?
Would it make sense to create something like Positionable, Rotatable, Movable, Collidable and combine them the way you ...
11
votes
3answers
1k views
Pretty open source game/rendering engine?
It might be outside the domain of open source (as there isn't much in the way of open source games that would want/need to implement all these) but is there an existing open source game or rendering ...
-1
votes
4answers
784 views
120
votes
8answers
23k views
Fixed time step vs Variable time step
What is better for games when developing game loops, fixed time steps or variable time steps? What type of games are better with one or the other?
Variable time steps:
With variable time step, I ...

