Tagged Questions
4
votes
1answer
250 views
Splitting logic into threads in Java tower defence game
I'm making a tower defence game in Java!
It's my first game development.
I want to know how many threads Do I need to create in a game, to split logic..
I've made this one:
Main App thread (adds ...
2
votes
2answers
341 views
Changing sprite animation depending on direction
I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns:
Now I want to change the animation of my sprite ...
0
votes
1answer
111 views
How to properly simulate object aproximation towards camera in 2D?
I'm trying to make some objects come towards the camera but it just doesn't feel right... you can check the progress here:
http://testing.fyrastudio.com/lab/tweetOlympics/v0.005/
You run by ...
-1
votes
0answers
63 views
ball 2d animation [duplicate]
Possible Duplicate:
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
...
0
votes
2answers
259 views
Animating a jellyfish hardcoding?
I have drew a hemi-sphere by myself, and would like to do basic jellyfish animation by animating the vertices of the hemi-sphere. I tried a lot of experiments but it seems I'm doing it wrong. I need ...
1
vote
1answer
149 views
Anybody remember this webpage? [closed]
I remember visiting a webpage some time ago (1 year ago maybe)
It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
0
votes
1answer
100 views
Is there a 3D animation tool that meets these requirements?
I'm searching a 3D physics / transforms animation editor. It should be able to import 3D meshes from OBJ or FBX, then it should be able to animate transforms. I need such a tool for my 3D games, where ...
1
vote
1answer
561 views
Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?
I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
4
votes
2answers
463 views
Particle and Physics problem
This was originally a forum post so I hope you guys don't mind it being 2 questions in one.
I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
8
votes
1answer
1k views
What are the common character animation techniques used in tile based hack&slash games?
I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...
2
votes
1answer
829 views
cocos2d: syncing CCAnimation frames with Box2d Shape manipulations
my cocos2d game currently has a ccsprite attached to a box2d body.
during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...