An approximate representation, on a flat surface, of an image as it is seen by the eye.

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I'm making a PHP based browser game with isometric graphic. How to approach players beeing overlapped by high tiles?

As the title says, I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground ...
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Tunnels in pseudo 3D racing game

How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel ...