An approximate representation, on a flat surface, of an image as it is seen by the eye.

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186 views

Measuring distances on 2D perspective beat'em'up

I'm making a 2-D beat'em up. The tech demo is here. As you can see, the game is in perspective, pretty much like all old school brawlers. What I want to do is measure the distance between objects on ...
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237 views

What are the correct angles in the Top-down perspective?

In the following picture it says that in the Top-down perspective the angles are 90°, but if it would be 90° then you shouldn't see the front of the building and the roof at the same time... So what ...
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Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the right shapes. But something about the ...
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66 views

When camera moves the textures move and rotate

I recently followed the tutorial at PaulsProjects on shadow mapping. After finishing the tutorial all of my textures seemed to have vanished, then I moved my camera and the texture reappeared. But the ...
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1answer
306 views

How can I prevent the viewport from stretching/distorting?

Basically, I want to know how I can remove distortion or stretching of the rendered image when the viewport/window size changes. The following images exemplify the distortion/stretching I'm talking ...
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115 views

Tunnels in pseudo 3D racing game

How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel ...
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15 views

3D Perspective scrolling background [duplicate]

I'm not sure exactly how this is called, I'm talking about that kind of background, where your character is supposed to walk towards the center of your screen to the horizon, while in reality he is ...
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154 views

Distorted LookAt When Looking Up or Down?

I have a weird problem and I have no idea what's going on with it. Recently started doing some OpenGL programming, going pretty well, hit some rough spots but worked my way through them and otherwise ...
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141 views

Correct way to calculate Perspective Matrix [duplicate]

I have seen at least 3 different ways to calculate the perspective matrix and I'm confused as to which one I should be using and what the differences are? OpenGL says to do it this way: f = ...
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2k views

perspective camera with libgdx

I am trying to setup a viewport using perspective camera. I am trying to render a scene like this I read an official blog post about the cameras and found a few tests within gdx test suits. ...
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614 views

How to fix OpenGL Co-ordinate System in SFML?

My OpenGL setup is somehow configured to work like so: (-1, 1) (0, 1) (1, 1) (-1, 0) (0, 0) (1, 0) (-1, -1) (0, -1) (1, -1) How do I configure it so that it works like so: (0, 0) (SW/2, 0) (SW, 0) ...
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How do I draw tile in a side-on perspective? [closed]

All the tutorials I've found regarding using tiles in game engines refer to games with an isometric or top-down view, much like this: I want to make a "beat em up"-game, where the view is tilted. ...