Does anyone know of any good examples of 3D being faked in 2D (not necessarily code, but games I could look up)? The player has the perspective that they are going 'into' the screen and things are ...
So, just to clarify, because I'm still fuzzy on the terms for perspectives in older games myself, examples of an oblique perspective can be seen in many older RPGs (Earthbound, Final Fantasy, Secret ...
Imagine a game world like in Dungeon Keeper or Sim City with an (possibly rotatable) 3rd person view, where the game world can be accessed in all dimensions (in discrete steps). For example digging ...