I am programming a mostly 2D game on Android (with Andengine), but the player is a bouncing ball (kinda in 3D). I wanted to make the bouncing of the ball the most realistic possible, using quadrilic ...
Hello everyone I have this problem that I have tried everything I could think of. The problem: I am making a 2D game with parallax effect but I am using 3d space so am not simulating the parallax but ...
I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 ...
I'm trying to understand how I can transform 2D vectors (x, y) to projection space. Something hasn't quite clicked for me yet. As per my previous question, here's the effect I'm trying to achieve: ...
I'm trying to determine whether what I'm attempting to achieve is even possible mathematically. I'm obviously not a seasoned game developer so I'm having trouble even coming up with the terminology to ...
I'm interesting in knowing more about how vector games like Elite and Star Wars Atari were built from grounds up. The question is not how to implement vector graphics with modern 3D APIs like OpenGL ...