1
vote
2answers
278 views

How to tile multiple procedurally generated textures?

I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple ...
0
votes
3answers
142 views

How to effectively check for object visibility prior to object creation?

I'm using pseudo-random noise to create a cube world a la Minecraft. So I've got my noise generators up and running, working great. Right now I'm just directly scaling the noise output to a height and ...
12
votes
1answer
2k views

Smooth Voxel Terrain

As a personal project, I'm trying to make a terrain generator that will create terrain looking something like the Castle Story smooth terrain. If you haven't seen it before, here: So as you can ...
4
votes
1answer
1k views

2D Tile Game - Smooth Biome Terrain Transitions

While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, ...
1
vote
2answers
108 views

Unable to generate standalone noise

I've been stuck this evening on getting a Perlin Noise function to generate by itself. Every time I run the program without adding to different types of noise together it calls an ArgumentException ...
0
votes
1answer
1k views

Random terrain generation with caves

I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
1
vote
1answer
968 views

Having troubles with LibNoise.XNA and generating tileable maps

Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
6
votes
2answers
4k views

C# Perlin noise - generating “endless” terrain chunks?

I'm currently writing a little side scroller in C#, to both learn C# and have fun. Right now I have a simple random number generator generating the world but it isn't exactly all that great - so with ...