0
votes
1answer
30 views

Bounds Queries for Simplex Noise Function

How do I construct a Bounds Query for 3D Simplex Noise? [This is more or less a follow-up to my last question] Simply put, for an arbitrary octree node (cube) in my volume (a section of Unity3d ...
2
votes
1answer
192 views

Marching cubes density function: noise sampling leaves holes in plane

I'm following the GPU Gems 3 chapter 1 (Generating Complex Procedural Terrains Using the GPU). The main difference is that I'm using the CPU for generating the mesh(es) based off of marching cubes. ...
4
votes
1answer
438 views

How to use the float value from noise function in voxel terrain?

I'm using Unity, although this question is not really specific to that engine. Im also using an asset from the store called Coherent Noise. It has some neat noise functionality built it. I am ...