I'm having trouble figuring out the solution to this particular algorithm. I'm using the Perlin Noise implementation from: ...
I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple ...
I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
Related: Simple noise generation Understanding Perlin Noise I'd like to generate tileable Perlin noise. I'm working from Paul Bourke's PerlinNoise*() functions, which are like this: // alpha is ...