Related to my previous question (2D Terra(ria)in generation - Accidental noise) I'm stuck on understanding how the gradient function itself works (in the Accidental library). After help on chat ...
I'm currently trying to implement terrain generation as described on the following page: http://accidentalnoise.sourceforge.net/minecraftworlds.html. But I have issues understanding how to interpret ...
I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results. I ...