I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :) Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
I'm currently trying to generate a Minecraft like voxel terrain with 3D Simplex Noise and also want to implement caves. I found the method of Perlin Worms in this thread, which generates really nice ...
I myself am creating a terrain generation algorithm and would be interested in knowing why others have chosen midpoint displacement over perlin noise. Minecraft is an example where midpoint ...