0
votes
1answer
37 views

Bounds Queries for Simplex Noise Function

How do I construct a Bounds Query for 3D Simplex Noise? [This is more or less a follow-up to my last question] Simply put, for an arbitrary octree node (cube) in my volume (a section of Unity3d ...
0
votes
0answers
36 views

Wrapping 3D noise functions like simplex and perlin in c# [duplicate]

I'm experimenting with loop-able worlds that have a height-map for terrain data. While I can easily create loop-able .BMP textures for this in Photoshop and just load the terrain from them, but that ...
1
vote
2answers
278 views

How to tile multiple procedurally generated textures?

I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple ...
1
vote
0answers
103 views

Non-smooth noise with optimal performance?

Any suggestions on how to get more 'jagged' results like linear interpolation gives with value noise using a faster algorithm concept like simplex noise? Simplex noise I haven't spent enough time ...
2
votes
1answer
514 views

How to blend biomes with procedural terrain

I'm working on a terrain generator. Through multiple noise functions, I'm able to create many kinds of terrain I like, but I'm having a bit of difficulty joining them together in a seamless fashion. ...
5
votes
1answer
676 views

Smoothing Heightmap Data

I've made a Heightmap Generator that creates island heightmaps like in this picture: I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest ) and after ...
18
votes
4answers
2k views

A Simple Method To Create Island Map Mask

I'm searching for a nice and easy way to generate a mask for an island map with C#. Basically I'm using with a random heightmap generated with perlin noise, where the terrain is NOT surrounded by ...
4
votes
1answer
1k views

2D Tile Game - Smooth Biome Terrain Transitions

While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, ...
1
vote
2answers
108 views

Unable to generate standalone noise

I've been stuck this evening on getting a Perlin Noise function to generate by itself. Every time I run the program without adding to different types of noise together it calls an ArgumentException ...
0
votes
1answer
1k views

Random terrain generation with caves

I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
1
vote
1answer
968 views

Having troubles with LibNoise.XNA and generating tileable maps

Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
6
votes
2answers
4k views

C# Perlin noise - generating “endless” terrain chunks?

I'm currently writing a little side scroller in C#, to both learn C# and have fun. Right now I have a simple random number generator generating the world but it isn't exactly all that great - so with ...