I am using libnoise in C++ taken and I have some problems with getting coherent noise. I mean, the noise produced now are completely random and it doesn't look like a noise. Here's a to the image ...
I'm having a bit of trouble implementing Perlin Noise, I've included an example the problem below. I've tried debugging but everything appears to be working correctly, and I can't figure out what's ...
So, I'm learning how to generate terrain using Perlin Noise, and I came across this code: http://stackoverflow.com/questions/4753055/perlin-noise-generation-for-terrain/4753123#4753123 PerlinNoise.h ...