The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.
-3
votes
0answers
283 views
Why OpenGL provided with latest GeForce drivers is so extremely slow?
I'm writting a code in OpenGL and using two computers - an old and a new one.
On the old computer (which I use for debugging/creating implementation for the old GL) I have GeForce 5500 FX. Before ...
-4
votes
2answers
110 views
Read only array, deep copy or retrieve copies one by one? (Performance and Memory) [closed]
The question is asked regarding an environment with garbage collection.(Java, AS3)
I am writing a level editor using MVC and the view needs to have read only access to the data in the model for ...
-5
votes
2answers
93 views
Best practices when coding a TD [closed]
I was thinking about what technical challenges could appear when coding a Tower Defense like game.
Some thoughts were: (creeps = the ones that want to go trough the level)
What approach could be ...