The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.

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283 views

Why OpenGL provided with latest GeForce drivers is so extremely slow?

I'm writting a code in OpenGL and using two computers - an old and a new one. On the old computer (which I use for debugging/creating implementation for the old GL) I have GeForce 5500 FX. Before ...
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2answers
110 views

Read only array, deep copy or retrieve copies one by one? (Performance and Memory) [closed]

The question is asked regarding an environment with garbage collection.(Java, AS3) I am writing a level editor using MVC and the view needs to have read only access to the data in the model for ...
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votes
2answers
93 views

Best practices when coding a TD [closed]

I was thinking about what technical challenges could appear when coding a Tower Defense like game. Some thoughts were: (creeps = the ones that want to go trough the level) What approach could be ...

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