Tagged Questions
1
vote
3answers
909 views
MonoGame performance better then XNA?
I am currently thinking about porting a XNA game to other platforms using MonoGame. Do I understand this correctly that I can expect the game to render faster even under Windows 7 due to the use of ...
8
votes
3answers
460 views
Vector3 vs. Vector2 - performance, usage?
I'm currently playing around with XNA, and creating a simple 2D platformer. I was thinking of adding multiple layers to make it a little bit of challenge.
In stead of having a Vector2 for my ...
0
votes
3answers
376 views
Which should be faster: 10 flat shaded polygons or 2 with a transparent texture
I have particle system, and I want to the individual particles to take the shape of a star. Which should be faster: Drawing the 10 polygons using a flat shader, or 2 polygons (a square) with a ...
2
votes
2answers
879 views
Fastest way to get all adjacent tiles?
What is the fastest way to get all adjacent tiles in a two-dimensional array of tiles, converted into a single-dimensional array?
If you don't know the answer, then the fastest way to do it in a ...
3
votes
2answers
324 views
Handling sound effects for Multiple Collisions
How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects?
E.g. take >10 marbles that are bouncing off walls and off each other.
If I ...