My 3d scene consists of three main polygons: The first and the second polygons overlap each other (have the same World matrix and use the same geometry), the third one is perpendicular to the first ...
The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect ...
I am currently thinking about porting a XNA game to other platforms using MonoGame. Do I understand this correctly that I can expect the game to render faster even under Windows 7 due to the use of ...
I'm currently playing around with XNA, and creating a simple 2D platformer. I was thinking of adding multiple layers to make it a little bit of challenge. In stead of having a Vector2 for my ...
I have particle system, and I want to the individual particles to take the shape of a star. Which should be faster: Drawing the 10 polygons using a flat shader, or 2 polygons (a square) with a ...
What is the fastest way to get all adjacent tiles in a two-dimensional array of tiles, converted into a single-dimensional array? If you don't know the answer, then the fastest way to do it in a ...
How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects? E.g. take >10 marbles that are bouncing off walls and off each other. If I ...