7
votes
2answers
395 views

Windows Phone Performance Analysis makes game run faster. Possible reasons?

A XNA game I was making was running slowly on my WP7 device. However when I started it in Windows Phone Performance Analysis to find the bottleneck, the game ran smoothly on the same device. I ...
4
votes
2answers
683 views

How should I manage events in XNA on the Windows Phone 7 without impacting performance?

It's best-practice to not to create lots of short-lived temporary objects the heap as it'll eventually force a garbage collection during game-play. It is best to create short lived value objects. ...
3
votes
2answers
349 views

Handling sound effects for Multiple Collisions

How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects? E.g. take >10 marbles that are bouncing off walls and off each other. If I ...