Tagged Questions
0
votes
1answer
129 views
Using 4096*4096 background image in uinty tk2d
I am new to Unity and I am developing a game using unity its a 2d game i am using tk2d framework. I have a big background image(4096*4096) how can I load this background so only visible part of the ...
2
votes
0answers
106 views
How to occlude lights in Unity3D?
First off, I own Unity Pro.
I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
2
votes
2answers
453 views
How do I simulate a crowd in the stadium stands?
I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium.
I know that with more than 15 characters in my games (with 1800 ...
4
votes
1answer
3k views
How to detect collision in Unity3D without rigid bodies?
The target platform of my game is mobile devices therefore I try to develop it performance oriented. It will be a strategy game so I don't really need physics in it, consequently I did not add ...
3
votes
4answers
1k views
IOS OpenGl transparency performance issue
I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in ...
4
votes
1answer
1k views
Starting a Java activity in Unity3d Android
I wrote a small Java activity extension of UnityPlayerActivity similar to what is described in the Unity docs. It has a method for displaying a song picking interface using an ACTION_GET_CONTENT ...
9
votes
2answers
1k views
How should I account for the GC when building games with Unity?
*As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC.
This GC system can't avoid GC time which stops game system. Instance pooling can ...
4
votes
1answer
1k views
Unity3D GUI - what exactly it does when create controls and check their statuses?
On unity3d website in the manual on this page: http://unity3d.com/support/documentation/Components/gui-Controls.html
I found an example of "GUI.changed" function usage(below). And it looks like it ...