One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by ...
One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made ...
I'm pretty confident programming in Objective-C and C++, but I find Objective-C to be somewhat easier to use and more flexible and dynamic in nature. What would be the pros and cons when using C++ ...
I'm testing a 2D OpenGL ES based iPhone game on both the iPhone 3G and the iPhone 4. It runs great on the iPhone 4... and pretty well on the 3G. The game state is updated at 60 Hz... and the ...