Tagged Questions
2
votes
3answers
182 views
Do larger sprite sheets improve performance in html 5 games?
I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
1
vote
2answers
580 views
HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]
I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5.
However, I have ...
3
votes
3answers
359 views
What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?
This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example.
For now, I have structured my HTML5 game like this:
var fps = ...
5
votes
2answers
1k views
How to efficiently store and display a tile map on the web?
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These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...