I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?
About These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...