0
votes
0answers
16 views

HTML5/Javascript multi-platform games in Android/iOS: How fast is it? And any good frameworks? [on hold]

I've been wanting to get into mobile game development for a long time, and as a Web Developer, the idea of making a game in a web platform like HTML5 and Javascript that was compatible with any ...
4
votes
4answers
239 views
+50

How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?

I'm building an HTML5 massively multiplayer online game. I've been working on this project for awhile, but am having some trouble sorting through a couple of performance issues. Since this is a ...
3
votes
1answer
57 views

CSS Sprite position updates slow due to addition of 'px'?

I'm moving fewer than 10 position: absolute elements around the screen. An enormous amount of CPU time (profiled in Chrome as (program) i.e. native code) is used where I do the following: style.left ...
7
votes
0answers
2k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
2
votes
4answers
478 views

Can sprite sheet width and height affect performance?

Is there any performance difference in the way the images are placed inside a sprite sheet image (for the same total area)? For example, should I place 50 sprites (50x50 each) in a linear way ...
1
vote
2answers
1k views

HTLM5 canvas game (easeljs) slow peformance on ipad (ios7) with phonegap

I have developed a game with easeljs for HTML5 Canvas. the game is a single HTML5 page with canvas and a lot of javascript. All this time I tested the app on iOS Safari (iPad3 iOS7) with 40~50 fps ...
0
votes
4answers
352 views

HTML5 Jump and Run Game Performance issues

we're developing a HTML5/Javascript jump and run game and therefore we have developed our own gameframework. It consists of following most important structures: Stage/Scene/Layer: divs ...
2
votes
3answers
291 views

Do larger sprite sheets improve performance in html 5 games?

I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
3
votes
2answers
944 views

HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
3
votes
3answers
476 views

What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = ...
6
votes
2answers
2k views

How to efficiently store and display a tile map on the web?

About These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...