Tagged Questions
0
votes
0answers
80 views
Opengl binding shaders vs binding buffers performance
Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which ...
13
votes
1answer
539 views
Is there any performance benefit to sharing shaders between programs?
OpenGL allows you to share the same shader between multiple programs. Aside from saving small amounts of memory and a shader handle, are there any GPU-side performance benefits to doing this?
8
votes
3answers
1k views
What's a good data structure solution for a scene manager in XNA?
I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA.
Specifically I'm trying to add ...