Tagged Questions
-6
votes
2answers
75 views
Best practices when coding a TD [closed]
I was thinking about what technical challenges could appear when coding a Tower Defense like game.
Some thoughts were: (creeps = the ones that want to go trough the level)
What approach could be ...
-4
votes
2answers
105 views
Read only array, deep copy or retrieve copies one by one? (Performance and Memory) [closed]
The question is asked regarding an environment with garbage collection.(Java, AS3)
I am writing a level editor using MVC and the view needs to have read only access to the data in the model for ...
1
vote
1answer
445 views
Using Event Driven Programming in games, when is it beneficial?
I am doing a refresher on ActionScript 3.
Other than using rudimentary tools like, Event.ENTER_FRAME and using events to receive input from the user's mouse and keyboard, I find that I rarely use ...
3
votes
1answer
759 views
How many moves to think ahead for chess minimax AI?
I am thinking of making a chess game, and I read up on minimax trees. How many moves should the AI think ahead so that the player doesn't have to wait a long time?
If there are 25 possible moves ...
5
votes
1answer
256 views
Handling Background & other objects in a Flash platformer
I asked a similar question in 'SO' not knowing about this place,anyways here goes:
I wanted to know what the best approaches are while creating a platformer based game for handling background & ...