-1
votes
0answers
18 views

Bes way to draw hex grid in cocos2d-js [closed]

I want to draw a hex grid with interactive hexes (like highlighting hex on mouse hover. If you didn't catch what I mean you may remember any of oldschool tbs, like ja2, or may be x-com - there were ...
0
votes
0answers
44 views

2D Game with a big block-based Map - Create for each block one block-object? [duplicate]

I'm working on a 2D game in Java which will be similar to Terraria (Mincecraft 2D). I want to generae the world-map random. The world (the ground) consists of 32x32 blocks. How I should handle all ...
-1
votes
1answer
231 views

Game Engine Design for the LWJGL [closed]

I'm about to begin on the engine for the game I am making. However, I am quite uncertain how I should design it. I have heard lots about threaded games, component and asynchronous systems. I'm ...
3
votes
2answers
356 views

What would be the most simple following target and neighbors avoidance algorithm in 2D space on plane?

I have ~20 or more enemies and they need to follow a target and avoid to go on top of themselves. I mean follow a target and avoid to collide with each other. Area, on which they are walking, is just ...
3
votes
2answers
1k views

OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching

I just did a small benchmark. To my surprise batching sprites into a single draw call doesn't give any significant performance boost. Following are my results: Hardware: iPod touch 4 Extra info: ...
0
votes
1answer
719 views

Java2D Game Flickering

I'm in the process of trying to get familiar with making games in Java, using the Swing library. Coding my Snake game however, I've got to a point where the game is flickering/ghosting and I haven't ...
3
votes
4answers
924 views

Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite ...
2
votes
2answers
136 views

A decent design for handling large creation/deletion of random objects?

So I was attempting a 'Hit the X' game (e.g Toss the turtle, spank the monkey) in which an uncontrollable object travels across the screen in hopes of hitting certain objects and avoiding others. My ...
8
votes
5answers
4k views

Designing a flexible tile-based engine

I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D ...