The tag has no wiki summary.

learn more… | top users | synonyms

1
vote
2answers
109 views

Boost per-pixel rendering

I'm writing my own renderer in pure java without any external libraries. I'm using per-pixel rendering. I'm rendering an image with this method: public void renderImage(int x, int y, RawImage image) ...
0
votes
1answer
64 views

Transparency on pixel level?

I'm using java and I do pixel-by-pixel rendering (a pixel array from an ARGB BufferedImage). So a color is 0xAARRGGBB. Now how can I render a transparent color? I guess that I should manipulate the ...
0
votes
0answers
39 views

GLSL 150 (or upper) per pixel lighting base code

I'm looking for a working example of smooth per pixel shading for one directional light I've seen this example http://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/lighting.php but its old GLSL ...
4
votes
2answers
566 views

Per-pixel displacement mapping GLSL

Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade ...
0
votes
1answer
138 views

Per-fragment lighting system behaves like ambient lighting system

This is the relevant section of my fragment shader varying vec3 normal; varying vec3 halfv; ... vec4 color = ambient * gl_LightSource[0].ambient; vec3 n = normalize(normal); float ...
3
votes
1answer
123 views

How to determine depth of a pixel perfect collision

I am trying to figure out how to determine the depth of a pixel perfect collision in XNA. I want to know the depth in order to be able to use it in my collision response. At the moment I have the ...