I'm writing my own renderer in pure java without any external libraries. I'm using per-pixel rendering. I'm rendering an image with this method: public void renderImage(int x, int y, RawImage image) ...
I'm using java and I do pixel-by-pixel rendering (a pixel array from an ARGB BufferedImage). So a color is 0xAARRGGBB. Now how can I render a transparent color? I guess that I should manipulate the ...
I'm looking for a working example of smooth per pixel shading for one directional light I've seen this example http://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/lighting.php but its old GLSL ...
Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade ...
This is the relevant section of my fragment shader varying vec3 normal; varying vec3 halfv; ... vec4 color = ambient * gl_LightSource.ambient; vec3 n = normalize(normal); float ...
I am trying to figure out how to determine the depth of a pixel perfect collision in XNA. I want to know the depth in order to be able to use it in my collision response. At the moment I have the ...