The peer-to-peer tag has no wiki summary.
25
votes
8answers
10k views
How can I make a peer-to-peer multiplayer game?
How can I make a p2p multiplayer game?
I would like to have a server-less multiplayer game. But then, how all the clients know each other?
Why the p2p-protocol is so famous in file transfer but not ...
14
votes
3answers
589 views
Peer-to-peer hostless competitive games of chance?
I'm wondering - have any games been ever created that are:
peer-to-peer without one peer being designated as host
competitive (not cooperative, players play against one another)
provably fair (there ...
9
votes
5answers
2k views
Network layer libraries [closed]
I'm looking for any network layers that are available to add to my game, either free or with fair pricing for indie games.
By network layers I mean some sort of library which I can interface with, ...
7
votes
2answers
248 views
Can adversarial agents flip coins?
I was thinking about peer-to-peer games by considering a simple coin tossing game.
You open up your version of P2PCoinFlipping Beta 2.3 and it displays a
list of player name servers. After ...
6
votes
3answers
780 views
Best peer-to-peer game architecture
Consider a setup where game clients:
have quite small computing resources (mobile devices, smartphones)
are all connected to a common router (LAN, hotspot etc)
The users want to play a multiplayer ...
5
votes
1answer
475 views
Game networking topology - dealing with host leaving
I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
3
votes
2answers
515 views
Peer-to-peer first person shooter
I've been developing a first person shooter/massive multiplayer online roleplaying game for my small business, and was wondering if it would be feasible to use peer-to-peer technology to communicate ...
3
votes
1answer
136 views
How to sync game tick in peer to peer game?
I am making a 2-player iphone action game using a synchronization service (in this case Firebase). The service allows state syncing through the internet, but I have to execute all game logic on the ...
1
vote
1answer
103 views
In general terms, how does a peer-to-peer game model work? [closed]
after some time of playing with Cirrus (a P2P model communication between users) I could made a simple game.
However, the game is turn based, so, it works like this:
Player A sends a message
Player ...
0
votes
0answers
17 views
2D Peer to Peer Game Modeling Evolution in My Online Biology Class [closed]
I am considering building an online peer to peer game modeling processes of evolution, especially natural selection. I am an online high school biology teacher with no experience in building games. ...
0
votes
0answers
59 views
Syncing entities in a totally shared multiplayer environment
Typically, networked games designate a server (or host player) as being authoritative over all state shared between the players. Clients still simulate their own state, but also continuously ...
-2
votes
2answers
744 views
Are RTMFP Flash games the new big thing? [closed]
After watching (and playing) HaxBall, I can imagine that RTMFP (or any other real time multiplayer flash based technology) games will be the new big thing, replacing social games (cafeworld, etc).
...