I currently have a piece of coursework that requires 3 or more 3d simulations connected via p2p to maintain a simulation that is visually consistent amoung all peers. A big issue is that I'm not ...
Requesting advice on network programming: How to do peer to peer networking for shooter game to avoid servers (Steam)
I've recently greenlit a game on Steam that is a 2D real time shooter. I'm trying to figure out networking and to prevent delay/ping problem, I'm trying to find a way to connect users directly to each ...