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1
vote
1answer
96 views

In general terms, how does a peer-to-peer game model work? [closed]

after some time of playing with Cirrus (a P2P model communication between users) I could made a simple game. However, the game is turn based, so, it works like this: Player A sends a message Player ...
0
votes
0answers
55 views

Syncing entities in a totally shared multiplayer environment

Typically, networked games designate a server (or host player) as being authoritative over all state shared between the players. Clients still simulate their own state, but also continuously ...
14
votes
3answers
570 views

Peer-to-peer hostless competitive games of chance?

I'm wondering - have any games been ever created that are: peer-to-peer without one peer being designated as host competitive (not cooperative, players play against one another) provably fair (there ...
6
votes
3answers
743 views

Best peer-to-peer game architecture

Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer ...
7
votes
2answers
248 views

Can adversarial agents flip coins?

I was thinking about peer-to-peer games by considering a simple coin tossing game. You open up your version of P2PCoinFlipping Beta 2.3 and it displays a list of player name servers. After ...
3
votes
2answers
493 views

Peer-to-peer first person shooter

I've been developing a first person shooter/massive multiplayer online roleplaying game for my small business, and was wondering if it would be feasible to use peer-to-peer technology to communicate ...
-2
votes
2answers
732 views

Are RTMFP Flash games the new big thing? [closed]

After watching (and playing) HaxBall, I can imagine that RTMFP (or any other real time multiplayer flash based technology) games will be the new big thing, replacing social games (cafeworld, etc). ...
24
votes
8answers
9k views

How can I make a peer-to-peer multiplayer game?

How can I make a p2p multiplayer game? I would like to have a server-less multiplayer game. But then, how all the clients know each other? Why the p2p-protocol is so famous in file transfer but not ...
5
votes
1answer
469 views

Game networking topology - dealing with host leaving

I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
9
votes
5answers
1k views

Network layer libraries [closed]

I'm looking for any network layers that are available to add to my game, either free or with fair pricing for indie games. By network layers I mean some sort of library which I can interface with, ...