Tagged Questions
1
vote
1answer
95 views
In general terms, how does a peer-to-peer game model work? [closed]
after some time of playing with Cirrus (a P2P model communication between users) I could made a simple game.
However, the game is turn based, so, it works like this:
Player A sends a message
Player ...
6
votes
3answers
738 views
Best peer-to-peer game architecture
Consider a setup where game clients:
have quite small computing resources (mobile devices, smartphones)
are all connected to a common router (LAN, hotspot etc)
The users want to play a multiplayer ...
-2
votes
2answers
732 views
Are RTMFP Flash games the new big thing? [closed]
After watching (and playing) HaxBall, I can imagine that RTMFP (or any other real time multiplayer flash based technology) games will be the new big thing, replacing social games (cafeworld, etc).
...
5
votes
1answer
468 views
Game networking topology - dealing with host leaving
I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
24
votes
8answers
9k views
How can I make a peer-to-peer multiplayer game?
How can I make a p2p multiplayer game?
I would like to have a server-less multiplayer game. But then, how all the clients know each other?
Why the p2p-protocol is so famous in file transfer but not ...
9
votes
5answers
1k views
Network layer libraries [closed]
I'm looking for any network layers that are available to add to my game, either free or with fair pricing for indie games.
By network layers I mean some sort of library which I can interface with, ...