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0answers
26 views

Libgdx easy peer to peer connection

Background Information Since a few weeks I am trying to create a easy libgdx game... Maybe a bit similar to Binding of Isaac... But theres one thing which I want to implement as soon as possible... ...
1
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0answers
22 views

Host Migration (P2P) with RTMFP and AS3

I was wondering if this is a possibility with RTMFP since it acts like UDP/P2P.. Host Migration Player A starts and host a game.. Player B and C connects.. Player A quits.. Player B is now ...
1
vote
1answer
97 views

How to give each player in card game the same shuffled deck?

I'm writing a card game in Swift. The idea is to make it work on the Apple Game Center framework. I've noticed an issue which I am not sure how to address. I need the current game data to be the ...
0
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0answers
20 views

badumna how to use different prefab for different entity in the game

our project uses badunma which is an open source p2p c# framework for unity https://bitbucket.org/badumna/badumna/overview currently we are using the badunma scene for our open world replication. The ...
1
vote
1answer
66 views

Peer to Peer world download

I am creating a multiplayer JavaScript game with a PHP central server. Each user will be able to move around in a 3D world, with other users and NPCs. It came to my attention that SQL is not going to ...
0
votes
1answer
23 views

iOS game center game is out of sync

I've been building a game center game for iOS and it works great so far. I finally started testing the game and theres (obviously) some latency, which is causing the game to be out of sync. ...
0
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0answers
36 views

Requesting advice on network programming: How to do peer to peer networking for shooter game to avoid servers (Steam)

I've recently greenlit a game on Steam that is a 2D real time shooter. I'm trying to figure out networking and to prevent delay/ping problem, I'm trying to find a way to connect users directly to each ...
2
votes
3answers
98 views

Synchronisation on a non authoritative networked peer to peer scene

I currently have a piece of coursework that requires 3 or more 3d simulations connected via p2p to maintain a simulation that is visually consistent amoung all peers. A big issue is that I'm not ...
1
vote
1answer
239 views

Should I switch to UDP for a mobile p2p game when considering 3G network?

I have been making a mobile game that is similar to "Street Fighter" where two players play with each other via Internet. The game sends out a small packet (controller status) to the other party ...
3
votes
0answers
140 views

client-server network model for top-down WASD game [closed]

I'm currently working on a multiplayer game with top-down camera view and WASD player control, similar to Bloodline Champions. Projectiles, spawned by players are relatively slow and clearly visible, ...
1
vote
1answer
169 views

How to securely retrieve game stats from clients in a p2p game network?

I'm working on a P2P game and I know I should never trust the clients. I my architecture, there is a "Master Server" that stores game room (host) informations. Players can create their own rooms ...
4
votes
2answers
236 views

How can I get a list of servers hosted by my players?

I'm writing a multiplayer 2D online game, where game servers are hosted by the players. I want to show players a list of the currently hosted game servers. How would I do that? I know how to let ...
2
votes
2answers
171 views

Using peer to peer for prediction in a client-server network model

By implementing peer to peer connections between clients in a client-server network model I should be able to increase the prediction fidelity as this theoretically would provide the client with other ...
1
vote
1answer
307 views

Client-side prediction and interpolation

Although my game uses a peer-to-peer model, I've still taken the approach of assigning each player to be a partial authority. What I mean by this is that each player acts as the "server" for a number ...
5
votes
1answer
471 views

P2P card game: Shuffling without knowing the final order?

So, I am conceptualizing a P2P trading card game. The issue is the network: knowing the identity of a card is giving a major advantage, so both clients need enough information about a card that they ...
3
votes
1answer
358 views

How to sync game tick in peer to peer game?

I am making a 2-player iphone action game using a synchronization service (in this case Firebase). The service allows state syncing through the internet, but I have to execute all game logic on the ...
15
votes
3answers
1k views

Peer-to-peer hostless competitive games of chance?

I'm wondering - have any games been ever created that are: peer-to-peer without one peer being designated as host competitive (not cooperative, players play against one another) provably fair (there ...
8
votes
3answers
3k views

Best peer-to-peer game architecture

Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer ...
8
votes
2answers
344 views

Can adversarial agents flip coins?

I was thinking about peer-to-peer games by considering a simple coin tossing game. You open up your version of P2PCoinFlipping Beta 2.3 and it displays a list of player name servers. After ...
3
votes
2answers
874 views

Peer-to-peer first person shooter

I've been developing a first person shooter/massive multiplayer online roleplaying game for my small business, and was wondering if it would be feasible to use peer-to-peer technology to communicate ...
-2
votes
2answers
866 views

Are RTMFP Flash games the new big thing? [closed]

After watching (and playing) HaxBall, I can imagine that RTMFP (or any other real time multiplayer flash based technology) games will be the new big thing, replacing social games (cafeworld, etc). ...
5
votes
1answer
592 views

Game networking topology - dealing with host leaving

I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
31
votes
9answers
26k views

How can I make a peer-to-peer multiplayer game? [closed]

How can I make a p2p multiplayer game? I would like to have a server-less multiplayer game. But then, how all the clients know each other? Why the p2p-protocol is so famous in file transfer but not ...
12
votes
5answers
3k views

Network layer libraries [closed]

I'm looking for any network layers that are available to add to my game, either free or with fair pricing for indie games. By network layers I mean some sort of library which I can interface with, ...