Personal Computer - a hardware device made for information processing. PC is also a common name for computers running the Windows (or Linux) operating system in contrast to computers from Apple running OS X.

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36 views

Is iPhone game dev better for my age? [on hold]

I'm 32. I worked as a professional developer using .NET/C++ earlier, but it wasn't for games. I'm getting back into programming, but instead of the typical enterprise jobs, I'm interested in pursuing ...
1
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1answer
50 views

How to manage screen and input when using libSDL2 for both desktop and Android?

I have worked on libSDL1.2. Since, the release of 2.0, SDL also supports android. So, I am trying to develop game that can work both on desktop and android. But there are few things that are confusing ...
1
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1answer
120 views

How to enable geometry shader in OpenGL 4.2?

I'm porting my Direct3D-based engine to OpenGL and I'm using geometry shaders for rendering text characters (basically, textured billboards). D3D version works fine, but in OpenGL mode it gives only ...
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3answers
1k views

List of resolutions

I'm looking for some sort of list with most common game resolutions my game should support. Regards!
21
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5answers
4k views

Why is it difficult to port games from consoles to PC?

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
2
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1answer
199 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
3
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3answers
603 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
2
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1answer
1k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
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2answers
591 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
3
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2answers
390 views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
2
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2answers
126 views

How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double ...
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4answers
1k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
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4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
3
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1answer
986 views

How do you start modding a game without an editor?

I often come across very impressive mods for PC games that don't have an official editor, other development tools or its source code publicly available. (Take this amazing Multiplayer mod for Just ...
1
vote
1answer
44 views

Crash when using datablocks

I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock ...
16
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6answers
3k views

Is there any Lua API that works with C# for PC & XBox 360 Development?

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
11
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5answers
2k views

Why do computer games differ so much in size?

There are alot of PC games out there that have (seemingly) roughly the same graphics (with bump-maps, shaders, etc), sound complexity and play-through time yet one of them needs 4GB space while the ...
19
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4answers
3k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
6
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1answer
444 views

Why do console versions of multiplayer games support fewer players than PC versions?

source http://answers.yahoo.com/question/index?qid=20111205162848AAb1sl9 64 Players on P.C ( 32vs32) & bigger maps with more vehicles & buildings. 24 on Consoles ( 12vs12) ( It ...
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3answers
3k views

Non blocking Vsync in direct3d

I have direct3d application with a direct3d PRESENTATION_INTERVAL_ONE implementation. Pitty, its blocking and eating my CPU waiting for a Present. I ended up searching for Raster scan solutions, ...
16
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3answers
2k views

Online leaderboard systems for (small/indie) PC games? [closed]

Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game) I'm not concerned about ...
4
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2answers
1k views

WPF & C# - Game Overlay + Streaming

Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...
3
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4answers
2k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
4
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2answers
449 views

Can you download the XNA Connect app in US so I can deploy to Xbox 360?

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
8
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3answers
2k views

How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
5
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2answers
616 views

What makes aiming on a PC first person shooter feel good?

I liked this question: http://gamedev.stackexchange.com/questions/1083/what-makes-aiming-in-a-console-first-person-shooter-feel-good So here it is for PC (and its not a dupe because a mouse is hugely ...