Personal Computer - a hardware device made for information processing. PC is also a common name for computers running the Windows (or Linux) operating system in contrast to computers from Apple running OS X.

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-1
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0answers
72 views

Unity alternative? [closed]

I have been trying Unity for the last few weeks, but I don't really like it. It is way to much constructing instead of coding yourself, and I think the coding is the best part. Do you have any ...
1
vote
1answer
49 views

Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?

I am using the StorageDevice class built into XNA and am looking to delete my save file from the solution in my XNA game. I never specify where the save file is to save, and can't find the default ...
1
vote
2answers
158 views

Weird GLM perspective problems with my 2D Game

I am trying to create the graphics system of a 2D game using OpenGL 3.3. To help me in this task I am using the GLM math libraries. However I am having some trouble. When my objects (for now they ...
2
votes
2answers
85 views

How can I make an object move in four directions relative to its rotation?

I want to make a game object move in directions relative to the direction is facing. That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...
3
votes
1answer
120 views

Why might a PC game have a set number of resolutions?

There's an obvious reason games choose to use a set number of resolutions in fullscreen mode - a machine only has access to its own set of resolutions, and the intersection of the two sets determines ...
-1
votes
1answer
531 views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
2
votes
0answers
71 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
1
vote
1answer
196 views

How to manage screen and input when using libSDL2 for both desktop and Android?

I have worked on libSDL1.2. Since, the release of 2.0, SDL also supports android. So, I am trying to develop game that can work both on desktop and android. But there are few things that are confusing ...
1
vote
1answer
177 views

How to enable geometry shader in OpenGL 4.2?

I'm porting my Direct3D-based engine to OpenGL and I'm using geometry shaders for rendering text characters (basically, textured billboards). D3D version works fine, but in OpenGL mode it gives only ...
21
votes
5answers
7k views

Why is it difficult to port games from consoles to PC?

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
2
votes
1answer
220 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
-5
votes
2answers
875 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
2
votes
1answer
2k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
3
votes
2answers
632 views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
2
votes
2answers
135 views

How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double ...
30
votes
4answers
2k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
3
votes
1answer
2k views

How do you start modding a game without an editor?

I often come across very impressive mods for PC games that don't have an official editor, other development tools or its source code publicly available. (Take this amazing Multiplayer mod for Just ...
3
votes
3answers
786 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
1
vote
1answer
44 views

Crash when using datablocks

I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock ...
11
votes
5answers
2k views

Why do computer games differ so much in size?

There are alot of PC games out there that have (seemingly) roughly the same graphics (with bump-maps, shaders, etc), sound complexity and play-through time yet one of them needs 4GB space while the ...
6
votes
1answer
455 views

Why do console versions of multiplayer games support fewer players than PC versions?

source http://answers.yahoo.com/question/index?qid=20111205162848AAb1sl9 64 Players on P.C ( 32vs32) & bigger maps with more vehicles & buildings. 24 on Consoles ( 12vs12) ( It ...
3
votes
3answers
3k views

Non blocking Vsync in direct3d

I have direct3d application with a direct3d PRESENTATION_INTERVAL_ONE implementation. Pitty, its blocking and eating my CPU waiting for a Present. I ended up searching for Raster scan solutions, ...
17
votes
3answers
2k views

Online leaderboard systems for (small/indie) PC games? [closed]

Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game) I'm not concerned about ...
4
votes
4answers
2k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
4
votes
2answers
1k views

WPF & C# - Game Overlay + Streaming

Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...
7
votes
4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
4
votes
2answers
470 views

Can you download the XNA Connect app in US so I can deploy to Xbox 360?

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
6
votes
3answers
2k views

List of resolutions

I'm looking for some sort of list with most common game resolutions my game should support. Regards!
8
votes
3answers
3k views

How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
5
votes
2answers
640 views

What makes aiming on a PC first person shooter feel good?

I liked this question: http://gamedev.stackexchange.com/questions/1083/what-makes-aiming-in-a-console-first-person-shooter-feel-good So here it is for PC (and its not a dupe because a mouse is hugely ...
19
votes
4answers
3k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
16
votes
7answers
3k views

Is there any Lua API that works with C# for PC & XBox 360 Development?

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...