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9
votes
2answers
362 views

How should I pay people who work on my game development project?

What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
8
votes
4answers
670 views

Do Apple and Google ask for a share if custom payment is done in a free app?

I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
8
votes
1answer
186 views

Can I accept unicoins for micro-payments in my game?

I'm developing a free-to-play game on Android and iOS and Facebook. I see that Unicoins can be purchased in many ways, a lot more that I'll ever be able to implement myself (Paypal, Bitcoins, Gold, ...
4
votes
1answer
793 views

Google Play 3rd Party Payment Allowed?

Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
2
votes
1answer
197 views

How to implement in-game purchase?

I am currently developing an indie game using XNA/C#. I would like to give players the opportunity to try a free (but somewhat limited) demo version of the game. Nevertheless, the player should be ...
2
votes
1answer
110 views

MMO: In-App vs. Website Purchase

Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...