I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
I'm developing a free-to-play game on Android and iOS and Facebook. I see that Unicoins can be purchased in many ways, a lot more that I'll ever be able to implement myself (Paypal, Bitcoins, Gold, ...
Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...
I am currently developing an indie game using XNA/C#. I would like to give players the opportunity to try a free (but somewhat limited) demo version of the game. Nevertheless, the player should be ...
I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...