Methods used to map out a path of travel from one point to another, typically avoiding obstacles in the way.
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224 views
Fastest pathfinding for static node matrix
I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type.
The game takes place in space, with thousands ...
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vote
1answer
76 views
How to predict future location of a Car in a Navigation Mesh based pathfinding system?
I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I ...
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vote
1answer
106 views
How can i use triangle picking to determine the exact location of a triangle in world space coordinates?
Im trying to implement point and click movement in my game, but at the moment im stumped about how i can select parts of a mesh for the player to walk to.
So what ive done is ive got a navigational ...
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votes
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153 views
Path Finding for an Arena based map in 3D using NavMesh
I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game.
The moveable areas are marked using a Navigation Mesh made by the Arena designer.
...
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vote
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355 views
Stuck with A* implementation
I have implemented some A* code in C# using this JavaScript code.
My C# implementation is the same as the above javascript code. But I'm unable to get it to work properly, e.g pathfinder blocks ...
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32 views
How to modify graph ingame?
The pathfinding in my game uses this function to generate a graph:
def make_graph(self, size, impassable):
nodes = [[astar_gridnode(x, y) for y in range(size)] for x in range(size)]
graph = ...
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votes
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58 views
Path finding and bin packing
So I have the following problem : a X by Y grid. On the grid there is a character and a monster and some items that give bonus points to the character's damage if picked and holes that must be ...
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98 views
How to predict encounters between a ship and a body's sphere of influence in 2D
Long time listener, first time caller. I'm making a little hobby game in XNA, its about transport ships in space, analogous to container ships at sea. There are to be AI ships and player controlled ...
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155 views
NavMeshAgent in Unity giving jerky performance
I am using NavMeshAgent in my Unity project to calculate and move my object to a particular location.
When I do:
navMeshAgent.destination = destinationPt
the object starts moving, but the motion ...
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votes
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108 views
What's the best way to move cars along roads
I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, ...
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votes
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476 views
Collision detection when pathfinding with pathnodes, UDK
I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes).
It's doing a swell job of going from point to point in a set order (although I would like for it ...
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votes
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124 views
Restricted pathfinding Area
So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's
Pathfinding-Tool (free version) to handle the "click to move part.
i want to add a little trap system ...