Methods used to map out a path of travel from one point to another, typically avoiding obstacles in the way.

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Pathfollowing with acceleration - centripetal force

I'm implementing A* waypoint pathfinding with some twists. One of the problems I'm encountering is because I do not change velocities of the agents directly but rather I do so through forces. Which ...
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2answers
156 views

How to get characters to be aware that their path is obstructed?

I'm using Unity with Arongranberg's A* pathfinding project to move my characters. However, it appears that my characters are contending for a position on the terrain when they are told to move ...
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3answers
276 views

Making an AI walk on a NavigationMesh (2D/Top-Down game)

For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
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1answer
302 views

A* Start path finding in HTML5 Canvas

I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - ...
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2answers
505 views

Grid pathfinding with a lot of entities

I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very ...
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1answer
199 views

A* and Space partitioning

I'm planning on implementing A* in my game for pathfinding, I understand the basics of how the algorithm works but I was wondering, other than finding the start and end nodes Are there any benefits to ...
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2answers
3k views

How can i use A star pathfinding algorithm

How would i implement an A star algorithm for a game that i'm making on the android in java? i'm looking for a pre-made A star API in java with classes and methods to call. i don't want to have to ...
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1answer
565 views

Navmesh string pulling vs funneling

I'm creating a path-finder for navmesh. I'm wondering which method should I use after the A* has been completed, funneling or string pulling? What are the advantages/disadvantages of using them on a ...
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1answer
74 views

How to predict future location of a Car in a Navigation Mesh based pathfinding system?

I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game. I am trying to develop the AI for my cars now. The problem is how can I ...
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1answer
106 views

How can i use triangle picking to determine the exact location of a triangle in world space coordinates?

Im trying to implement point and click movement in my game, but at the moment im stumped about how i can select parts of a mesh for the player to walk to. So what ive done is ive got a navigational ...
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0answers
204 views

unity pathfinding [closed]

I have the navmesh and all set up in my unity project but as is I only know how to give it a target to go to, what I want is for it to randomly walk around my scene any help is greatly appreciated
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0answers
355 views

Stuck with A* implementation

I have implemented some A* code in C# using this JavaScript code. My C# implementation is the same as the above javascript code. But I'm unable to get it to work properly, e.g pathfinder blocks ...
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3answers
1k views

Node-Based pathfinding vs A* and others

Whats the difference between node-based pathfinding algorithm and the A* among others? A friend just told me about node-based, but I cannot find much tutorial or information on it.
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1answer
265 views

How do I make A* check all diagonal and orthogonal directions?

I'm making a turn-based tactical game and I'm trying to implement the A* algorithm. I've been following a tutorial and got to this point, but my characters can't move diagonally up and left. Can ...
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2answers
120 views

Converting 2d path to 3d path

What is the procedure to convert 2d path to 3d one. Maybe it's a silly question, but for example: Let's assume that I have a path from point A to point B. And I have all X and Y coordinates of that ...
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1answer
65 views

make a character walk along a defined path(as much as possible)

What I want is a character walking along a path, which is defined as a sequence of waypoints. For example, a soldier patrol around a castle. The problem is, I want the soldier to avoid (dynamic) ...
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2answers
222 views

Tile walking algorithm for already known set of walkable tile?

Suppose I already have a list of tile that specify which tile the character can move to, and these tiles are clustered around the character. If I want to produce a path (maybe not shortest, but just a ...
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3answers
169 views

Logic to path finding checking

I'm a little stuck on the logic to how i use my path finder efficiently in my game. This is basically how the game works: Building generates goods "Factory" > AI transports goods to "Warehouse" ...
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1answer
194 views

Good baseline size for an A* Search grid?

I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them ...
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2answers
117 views

Displaying possible movement tiles

What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
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1answer
128 views

trouble in making a game questions?

all i've a little trouble understanding some concepts while making game please give your suggestions on my questions. I have a animated sprite image this i want to move this image according to given ...
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1answer
608 views

A* Pathfinding Problems

I'm trying to implement the a* pathfinding algorithm in my game. I've looked at dozens of tutorials but I can't seem to get it right. My code is below, and It's not working... does anybody see ...
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1answer
1k views

Basic A star implementation tutorial [duplicate]

Possible Duplicate: Pseudo-code examples of A*? Hey guys Iam making a TD game and now I am stucked in implementing A star algo. I know there are many 3d party softwares but they are ...
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1answer
36 views

A* Search in games

I am making car racing game. I stuck with the AI of the game. I go through with the A* search, but there is problem that I want to ask that whether we have to make a 2D array and than apply search on ...
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1answer
105 views

Pathfinding with different sized units [duplicate]

I am actually working on a general purpose pathfinding library (find it here), mostly oriented for grid-based maps. I was looking for ways to integrate support for pathfinding with units of different ...
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1answer
141 views

Making the player walk on walls in box2d

I'm making a game in stencil where players walk form left to right along randomly generated walls. I cant use waypoints, since the walls' shapes and positions are unpredictable. Here's a descriptive ...
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1answer
70 views

Detecting if an object is following a path

I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to ...
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3answers
346 views

XNA RTS A* pathfinding issues

I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on ...
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1answer
124 views

How can I locate empty space next to polygon regions?

Let's say I have the following area in a top-down map: The circle is the player, the black square is an obstacle, and the grey polygons with red borders are walk-able areas that will be used as a ...
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1answer
125 views

Copying section of map array

I'm experimenting a bit with pathfinding. I'm using Javascript. I have a map array as follows: mapArray = [ [0, 0, 0, 1, 1, 0], [1, 0, 0, 1, 0, 0], [0, 1, 0, ...
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0answers
41 views

Is there a JavaScript library, or any library, for cooperative pathfinding?

Searching on google I found these papers for pathfinding with multiple units: Cooperative Pathfinding Fast and Memory-Efficient Multi-Agent Pathfinding Is there a javascript library, or any library, ...
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0answers
32 views

How to modify graph ingame?

The pathfinding in my game uses this function to generate a graph: def make_graph(self, size, impassable): nodes = [[astar_gridnode(x, y) for y in range(size)] for x in range(size)] graph = ...
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0answers
58 views

Path finding and bin packing

So I have the following problem : a X by Y grid. On the grid there is a character and a monster and some items that give bonus points to the character's damage if picked and holes that must be ...
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0answers
98 views

How to predict encounters between a ship and a body's sphere of influence in 2D

Long time listener, first time caller. I'm making a little hobby game in XNA, its about transport ships in space, analogous to container ships at sea. There are to be AI ships and player controlled ...
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0answers
60 views

problems with C# Port of Recast Detour Navigation Mesh for XNA, A* Pathing [closed]

Update 10/03 Ok, so i figured out the problem. C# is a funny old language..I changed int navMeshCount = navMesh.GetPath(ref start, ref end, routePolys, navMeshRoute, false); to var ...
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0answers
152 views

NavMeshAgent in Unity giving jerky performance

I am using NavMeshAgent in my Unity project to calculate and move my object to a particular location. When I do: navMeshAgent.destination = destinationPt the object starts moving, but the motion ...
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0answers
108 views

What's the best way to move cars along roads

I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, ...
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0answers
473 views

Collision detection when pathfinding with pathnodes, UDK

I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it ...
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0answers
123 views

Restricted pathfinding Area

So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system ...
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1answer
369 views

Pathfinding using nodes/waypoints without connecting them?

I've been doing some research on pathfinding lately because I want to code a game modification for a game (won't say which exactly) and what I've done is defined a huge list of 3D vectors where a ...
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2answers
248 views

How to spawn a character at certain point and walk to a set point

I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location ...
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1answer
84 views

Ways to achieve path finding on android [closed]

I have spent two weeks on this task and its to no avail,i hope your expertise can help me. I want to create a simple set of activities that allow the shortest path to be calculated between two points ...
-1
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0answers
107 views

AI for mass battles in Unity [closed]

I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
-1
votes
1answer
47 views

Maze solver with Astar on android? [closed]

I have a question I am looking for some tutorials or guides on how to create a simple android game or application. the user can define their starting position and ending position the ...
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votes
1answer
381 views

Javascript A* path finding ENEMY MOVEMENT in 3D environment [closed]

iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl. iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the ...
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votes
1answer
289 views

a* path finding and movement (keeping the character central) [closed]

Now I've built games in xna so I think I'll be ok with the framework mono touch, but I've only ever worked on really simple games in xna so I need to ask a few questions that will help me get started: ...
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votes
1answer
376 views

Is this idea suitable for a computer science final project? [closed]

I'm a senior student in Computer Science and I want to take a graduation project that would help me get better at any subject that is related to game development. I'm doing some research on the ...
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1answer
225 views

Direction of the bullet - how to have something else than left, right, top, bottom

I'm making a simple shooter game using canvas and javascript. The current code can be seen here. To know which way I want the bullet to be shot, I simply have a direction property that can have 4 ...
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votes
1answer
68 views

How to find which dirction to move in a 3D space [closed]

In my game you are controlling a person walking(X and Y) and they can: Rotate view - -180 to +180 Move a direction - Forward, Backwards, Left, Right. I want the Move to get closer to a goal ...
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votes
1answer
126 views

How can i use A star pathfinding algorithm in my 2D game developed in html5 [closed]

I am developimg a 2D game in html5 and i want to include A star algorithm for path finding in my game. So kindly help me by providing the A star algorithm and please explain how can I include that in ...