Before diving too deep into my question, let it be known that I am learning as far as java script goes and figured a simple Tower Defense game would be an excellent way to learn things. So I have ...
I am new to game development and I am developing my first "Tower Defense"-type game. I need a pathfinding algorithm to place my towers and to move enemies. For tower placement case: I want the ...
I thought about random pathfinding for my Tower Defense game. A* would not work for my puposes, because I specifically need random pathfinding. Imagine a map with routes, a starting point and a ...
I'm making a Tower Defense game in Flash with no predefined path. Although my grid is 40x40 (small?), A* is struggling when recalculating every time. So I made my own modification to ease the ...
I'm making a Tower Defense and I have basic pathfinding working, but I got a problem. I want to make the path blockable, and when a block occurs the runners will attack the blocking towers. So what ...
I'm making a Tower Defense and I need a good pathing algorithm for it. I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...