Tagged Questions
1
vote
0answers
30 views
Is there a JavaScript library, or any library, for cooperative pathfinding?
Searching on google I found these papers for pathfinding with multiple units:
Cooperative Pathfinding
Fast and Memory-Efficient Multi-Agent Pathfinding
Is there a javascript library, or any library, ...
-5
votes
4answers
368 views
A* mouse movement javascript top-down game
Im trying to implement a* path finding for my character movement in my game.
The game is written in javaScript along with jQuery in a canvas.
I have read up on A* so i believe i understand what it ...
-1
votes
1answer
381 views
Javascript A* path finding ENEMY MOVEMENT in 3D environment [closed]
iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl.
iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the ...
-2
votes
1answer
225 views
Direction of the bullet - how to have something else than left, right, top, bottom
I'm making a simple shooter game using canvas and javascript. The current code can be seen here.
To know which way I want the bullet to be shot, I simply have a direction property that can have 4 ...
1
vote
1answer
302 views
A* Start path finding in HTML5 Canvas
I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - ...
1
vote
2answers
952 views
Javascript A* path finding
I am trying to learn A* path finding. I am using this library - https://github.com/qiao/PathFinding.js
But there is one thing I don't understand how to do.
To find a path from player.x/player.y ...
0
votes
1answer
125 views
Copying section of map array
I'm experimenting a bit with pathfinding. I'm using Javascript.
I have a map array as follows:
mapArray = [
[0, 0, 0, 1, 1, 0],
[1, 0, 0, 1, 0, 0],
[0, 1, 0, ...
1
vote
0answers
354 views
Stuck with A* implementation
I have implemented some A* code in C# using this JavaScript code.
My C# implementation is the same as the above javascript code. But I'm unable to get it to work properly, e.g pathfinder blocks ...