Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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Use different values for Depth Test and Depth Write in OpenGL

Is there a way to use something similar to PolygonOffset to make a depth test more permissive (move fragment depth towards eye) but still write the original depth value to the depth buffer? The only ...
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Drawing flaming letters in 3D with OpenGL ES 2.0

I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve ...
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How to render multiple objects as a single object for fluid simulation?

I'm trying to do fluid simulation using particles in 2d game. I have larger particles, which interactive each other physically, those particles collide with environment (e.g wall,obstacles) to ...
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Particle Effects Start Glitching out

My particle effects have gone crazy look: In my game, bombs drop on castle and then explode For the first few second of my game the particle effects for the explosion works. The particle effects ...
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Texture not visible on particles

This is the first time I am working with particles (GL_POINTS) I am using kinematic equations and controlling their movement in vertex shader. I am following an example given in OpenGL 4.0 Cookbook ...
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Particle trajectory smoothing: where to do the simulation?

I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored ...
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Libgdx Particle Editor: Blank UI elements

How can I get Libgdx Particle Editor to run properly on my 32-bit Windows 7 machine? When I run it, the UI elements are blank like this:
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Libgdx ParticleEffect world position

I want the particle effect to follow an object in the world, but since the particleEffect uses viewport positioning the desired effect is lost as soon as the camera starts following the object. the ...
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Java Graphics performance issue when drawing transparent shapes

I've started working on a game engine for fun with no external libraries. I've started creating a simple particle system and I've come to some huge performance issues. I have the following frawing ...
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Particle System Tracking

I have a particle system where instead of tracking the time each particle is alive, I just track the time of the oldest particle and the time of the youngest particle. Basically, the oldest particle ...
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74 views

Particle friction with variable timestep in XNA

Alright, so I'm working on an engine of sorts in XNA (yes, it's deprecated, I know) and I'm implementing my own particle system. I've defined a "ParticleEffect" such that when it's supplied a GameTime ...
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746 views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
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Particles and gravity

I don't really know how to search for what I'm looking for which is why I think it'll be easier to ask on here. I'm creating a webpage and I had the idea of having random glowing particles floating ...